![]() ![]() You will come across a number of NPCs, most of whom will offer side quests or join your little enclave of survivors. Some of the writing is genuinely funny, if a little quip-heavy, but the voice work all round is very solid. It is noticeable for things like stamina regeneration and sprint speed, but ultimately each is a viable choice for solo or group play. Stat-wise each has a spread of attributes from Toughness to Agility, and each has top marks in one and bottom in another, ostensibly changing the way they handle. There’s not much between the two of them, as luck would have it, as most of the six are paired up in terms of skills (which we’ll come to in due course).Įach character is fully voiced and while their personalities don’t differ enough that any of them just say “Fuck this shit” and leave, they are unique enough that their differences come through. ![]() I tried both fitness enthusiast Carla and firefighter Ryan, ultimately sticking with the latter for my playthrough. With one or two exceptions they’re a who’s who of internet influencer stereotypes, a handful of mildly insufferable Gen X malcontents who actually manage to become much more likable once you’re playing. It’s all new survivors this time round though (although some of the previous cast do turn up), and you’ve got 6 to choose from. Every fresh corpse is a new source of amusement.Īs in previous games, your protagonist is immune to the virus. There are certainly very few tears shed for the dead or recently dead here. You’re picking through the homes of the super rich and comically vapid, and there’s a general air that most of them had it coming in some way or another. Instead, the virus has found its way to LA, mainly Hollywood, Bel Air, and other districts where it feels oddly acceptable to see the residents eaten alive by zombies. Set roughly five years after the events of Dead Island and Dead Island: Riptide, the virus has struck again, this time not just restricted to the tropical island of Banoi and its neighbour. ![]() It’s all so deliberately silly and knowingly ridiculous almost to the point of campness, and by God is it what the genre needs. This is a world where grief over potentially losing your entire family to slathering undead monsters is balanced out by being able to melt a load of them in a swimming pool full of caustic acid. In Dead Island 2, for instance, zombie hordes are treated as minor inconveniences, and you’re taught early on to never fear anything you can dropkick out the nearest window. Human suffering and / or the horrors of a world without discernible law are all well and good, but alongside the former example it all comes off as a bit po-faced and dreary. When the world inevitably ends in the midst of a zombie apocalypse I hope it’s more like Dead Island 2 than The Last of Us. ![]()
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